![]() ![]() The PC version was way too cluttered, but this game is downright empty, with boring ramps and few features. That's problems for depth perception, making it tough to figure out where the ball needs to go. Even ramps and bumpers are simple dots, circles, and 2D shapes instead of rounded bumpers. ![]() Graphically, 3D Ultra Pinball is an absolute misnomer - the visuals are flat as a pinball table's glass. The ball leaps off the flipper just as forcefully at the tip as on a tap halfway down the flipper, making aiming a matter of luck. Particularly in trying to aim for chutes or transferring the ball from one side to another by springing the ball halfway down on the flipper, where the ball should only get half the force and pop with very little spin (as opposed to waiting for when the ball gets all the way on the tip of the flipper, where you can shoot it with the highest speed), the game just doesn't simulate physics well. I wasn't a great big fan of Little Mermaid's physics, and this game amplifies those errors by trying to be more realistic and challenging - thicker gaps and tougher runways are more challenging than the kiddie Little Mermaid, but the control in the flippers isn't there. The ball physics are exactly the same - some good motion algorithms, but trap the ball with the flipper and the steel will jump and jitter like it's on a hot plate. Running on the same engine as Disney's Little Mermaid Pinball, 3D Ultra Pinball tries to duplicate that game's average level of success.
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